The Unbiased Explanation
You may have seen other reviews of Call of Duty 4, either in magazines, on tv, or other websites. Some of these reviews were made with only perhaps a few hours of actual game testing. Many of these reviewers post their reviews right after they first picked up the game. This site offers a different type of review, one in which the reviewer has played the game for many hours and found many other elements within the game that might not arise when playing for only a few moments. I have played the game in its entirety. I have beaten the single player on veteran and have reached the rank cap in the multiplayer. I, like other gamers who have made such accomplishments in Call of Duty 4, can agree, that while this game is an instant classic, it still came with some aggravating problems.

This site will cover only the multiplayer aspect of COD4, the major selling point of the game. Below you will see a list of some of the guns in the game and some of the maps currently present as of March 2008. The weapons will be described in terms of use, suggested perks/attachments, and other observations. The maps will be analyzed for how they are built, meant to be played, and how they are actually played, along with some more recommendations. I hope this site is useful to you, and I will try to give you "An Unbiased Explanation"

The Weapons The Maps
M16A4 G36C M4 Carbine AK-47 RPD Barrett P90 District Crash Overgrown Strike Crossfire Ambush


The fire power that isn't expected



Like the past Call of Duty’s, Infinity Ward did do their research on just about every gun in the game. They nailed the realism from the sound to the reload action. They, however, did drop the ball drastically when it came to power and accuracy of several of the guns. I am here to warn you of the guns that may not give you the results that you might expect.


The M16A4
Suggested attachment: Red dot, ACOG, M203

The legendary M16A4 is the do anything gun in COD4. Its high power and rapid three round bursts can take out enemies in about one to two pulls of a trigger. With stopping power and an ACOG/Red dot, the M16 can make a great semi-sniper, perfect for picking enemies from medium to short range. However, its burst fire does limit its potential as a CQC weapon, but with good aiming it can still hold its own.

There is some speculation that specefic camouflage patters can give the M16 greater power. Some rumors say that the Red Tiger gives the gun additional power. I personally have really confirm this myth, but its worth trying.

Suggest perk layout:
Blue: RPG 7 x2 or Frag x3
Red: Stopping Power
Yellow: Steady Aim, Last Stand, or Extreme Conditioning.


G36C
Suggested attachment: Red dot, Silencer

The G36C in simple terms is basically the M4 Carbine with a little more power. But, for some reason, still does not have the right amount of power. Many times I had to empty about half a magazine to kill someone. In the real world, the G36C makes a decent CQC and medium range rifle. But in the realm of COD, it works most effectively as a CQC weapon. While it is possible to take out targets at 50+ yards, you better have the Bandolier perk because, unless you score a head shot, it will take close to a quarter to half a magazine to kill.

Suggested perks:
Blue: Frag x3, C4 x2, Bandolier
Red: Stopping power
Yellow: Steady Aim, Martyrdom

M4 Carbine
Suggested attachment: Red dot, M203 The M4 Carbine, or as some less experienced gamers call the automatic M16 , is far from the likeliness of the M16. In the real world, both the M16A4 and M4 fire the NATO 5.56mm bullet, yet for some reason the M16 is extremely more powerful than the M4 in the game. Most likely Infinity Ward made this to create a balance in power to compensate for the different firing rates. The M16 is a three round burst, and the M4 is completely automatic. Great gun if you just unlocked it, but if you want to drop that enemy in a few shots, just use the AK-47. Suggested perks:
Blue: Frag x3, C4 x2, Bandolier
Red: Stopping Power, Double tap
Yellow: Steady Aim, Martyrdom, Last Stand

AK-47
Suggested attachments: Red Dot, ACOG, Silencer The Automatic Kalashnikov 1947, or more commonly known as the AK-47, is probably one of the best assault rifles first given to players of COD4. The AK fires the massive 7.63x39mm bullet, which is much larger than the M4/M16 NATO round. As a result the AK-47 does kill people quicker with less bullets fired. However, due to the high power of the gun, it does have a big kick, and must be fired in controlled bursts for accurate firing.

The AK-47 is probably the most effective weapon to use for the Steady Aim perk. Due to its high power, the AK is one of the few assault rifles that can be deadly without stopping power. Overall its a great gun, just like the real world one that’s been used by almost every military for over sixty years.

Suggested Perks:
Blue: Frag x3, RPG-7 x2.
Red: Stopping Power, Juggernaut, Double tap, UAV Jammer.
Yellow: Steady Aim, Deep Penetration, Extreme conditioning.

RPD
Suggested attachments: Red Dot, Grip The RPD is an amazing gun in COD4. It is the most accurate, fully automatic gun in the entire game. More times than not, either I get sniped by users of this LMG or it is I who does the sniping with it. Even though it has the capability to equip a forward grip, it is not necessary. As long as the gun is fired in less than five round bursts, nearly every bullet will hit.

This accuracy comes in handy since it takes more than three shots to kill without stopping power. A handy trick for this gun is to use Double Tap in case there are many enemies in a small area. The Russian RPD is probably the most reliable LMG in the game next to the M60E, and guarantees at least over 10 kills a game.

Suggested Perks:
Blue: Frag x3, RPG-7 x2, Claymore x2
Red: Stopping Power, Double Tap
Yellow: Deep penetration

M82 Barrett .50 Caliber
Suggested Attachments: Standard Scope The variant in COD4 is the M82A1, semi-auto Barrett sniper rifle. Unlike the bolt action M107, the M82 fires a .50 Caliber bullet the size of your thumb or bigger. Above all, this gun in COD4 was the biggest letdown. This gun would literally rip you in half if you were hit in the torso or even rip your head off... in fact if it hit you anywhere, you would not get up for a long time or at all.

This gun should not require Stopping power to kill in one shot. Without Stopping Power, about 4-5 out of 10 targets will continue to walk away after getting hit--whether they had Juggernaut or not. Accompanied with this gun’s tremendous kick, bang and muzzle flash, I unfortunately do not recommend this rifle. This gun should have been the Holy Grail of sniping and COD4 in general, but sadly it’s no different than any other sniper rifle in the game.

Suggested Perks:
Blue: Claymore x2, C4 x2
Red: (unfortunately) Stopping power, UAV jammer (if your daring)
Yellow: Iron Lungs, Deep Penetration

P90
Suggested Attachments: Silencer, Red Dot The P90, where should I begin? To many, it is a beloved weapon because of its high rate of fire and large magazine capacity. Yet to others, the very presence of a P90 warns that there is a noob out there. Because this is an unbiased explanation of this game I will tell the arguments of both sides about this SMG. Favoring those who use it: why is it called a noob weapon? The P90 is simply too efficient at cutting down enemies. Accompanied with stopping power or double tap, this weapon can literally clear rooms and clean streets. This weapon requires little to no skill to use. With or without steady aim, the P90 devastates at CQC. The only thing a user of the P90 has to worry about is pointing the gun in the right direction.

Favoring those who detest this weapon: IT IS A NOOB WEAPON, I WON’T LIE. I for one have used it and killed with it. But I have also been killed by it, many, many times. It is almost an unfair fight. The gun simply fires so fast; those opposing it have little time to react or even fight back when they realize they are being fired upon. Also, many “nooby” players take advantage of the P90’s large magazine capacity, often firing around corners before they see an enemy. By the time that player has turned the corner, he still has 50+ rounds to engage the enemy he’s already damaged from shooting through the wall. Use it, and you will be happy. Get killed by it once, and you will get killed by it many more times. Watch out for those “P90 only” clans, usually with the clan tag (wouldn’t you guess it) [P90]. Those that brag their better than you after they used this gun—aren’t. The P90 is the epitome of cheapness.

Suggested Perks:
Blue: Frag x3, Special x3, c4 x2
Red: Stopping power, double tap, UAV jammer, Slight of Hand
Yellow: Extreme Conditioning, Steady Aim, Martyrdom



Maps abused...what happened IW?



The last few Call of Duty games for the next gen consoles have presented players with beautiful, large, and detailed maps. Each is modeled completely different than the last, ensuring different strategies and tactics for each in order to achieve victory. Call of Duty 4 has probably the most photo realistic graphics of any game out to date. Each map visually seems to preach how it should be played. Grassy forests are good for sniping, urban environments are good for medium range and powerful rifles, building to building CQC is excellent for SMGs and shotguns...right? Unfortunately this is not so much the case for most of the maps. It seems that certain maps that were built for one game play tactic have been reduced to run and gun nearly all of the time. Personally, I think if a player wants to run and gun in a sniper map, they should go back to playing Halo 3, a game with very little strategy, where the only key to success is picking up the Rocket Launcher before anyone else does. (Yes I said I would be unbiased, but that’s just a personal opinion). I have chosen to detail several of the 16 maps available in COD4 in order to warn you how a game might play out. Trust me, these maps almost never are played the way Infinity Ward anticipated.


District

A good class to try:
Want to get shot in the back? Well District is the place for you. Don’t get me wrong, the map was well designed. The only problem is that the entire map is more or less one big circle, with little paths going through it. This obviously leads to one of two things. One common occurrence is when the two teams meet each other at a certain point in the map, and maintain an ongoing firefight. Eventually a few players from one of the teams (usually those that get lost or don’t reach the firefight) end up behind the enemy and shoot them in the back. Other times, players will be smart enough to flank and do a similar action, with the goal of purposefully attacking the enemy from behind.

The other usual occurrence on this map is random, sporadic firefights all around the map. So say you and another teammate are just running around and find another small group of enemies. The two groups fight, usually by conventional tactics, but because everyone is scattered around the map, these kind of battles can end anticlimactically. A random group of allies could come up behind the enemy and steal your kills, or a random group of enemies comes up behind you when you where just about to kill your target. Also this map really exaggerates the accuracy of most weapons. District is a circle map of long streets, where nearly every game there is a battle between two enemies trying to hit the other guy first. So it isn’t so much a tactical, I’m-better-then-you battle, but more of a my-gun-happen-to-hit-you-first battle. Most of these conflicts can have cheap endings that can seem unfair. All in all, in this map, a weapon with far range and high accuracy is needed, but it can help if you can pick up a better CQC weapon. Overkill is useful on this map.


Crash

A good class to try:
I know just about all who are reading this have played this map, so I will be short with physical description. Crash IS Call of Duty 4, this is what Call of Duty 4 is all about. Crash is a basic urban environment with large spaces between buildings. Nearly all types of tactics work here. Sniping, shot gunning, camping, ambushing, run and gun. At Crash, everything goes. This map was first introduced in the beta, and it was immediately the all time favorite of many players. Beta players believed more maps like this were to come, but that’s where IW dropped the ball--again. Don’t get me wrong, there are other good maps, but Crash is most likely IW’s best work for designing a map. Anything goes with this map, feel free to experiment with new weapon types here.

Overgrown

A good class to try:
See that little description there? Yeah, don ’t buy that. First I will start with the whole Ghillie suit thing. Yes the Ghillie suit can give you cover in the right grassy spot, but that is where the stealth ends. When lying in grass, you cannot see out of the grass. Somehow the grass blades go right through the scope and rifle so it is nearly impossible to snipe lying in the grass. Second, when you try to crawl slowly in the grass like in “Ghillie in the Mist”, it does not work. Slow movements are just as obvious as quick movements. For some reason, even when you gently push the movement stick, your character makes an obvious jerk of his body, an instant give-away. Remember, do not trust the Ghillie suit. Somehow, some players have 20/20, eagle eye vision and can pick out the slightest distortion in a map and pick you in a heartbeat. They need to stop playing this game and take a break.

And how about the map? The map was designed well, but it is very easy to go about Overgrown without even worrying about getting sniped. For some reason, while Overgrown does favor snipers a little, snipers can still be easily overpowered by only a couple enemies with SMGs and shotguns. Look out for the magical guy who can snipe the guy in the Ghillie suit across the map with a Scorpion. Yeah, it will happen to you. Basically, those wide open spaces meant for sniping...they just give the guy with the auto a better chance at killing you. If your sniping, you better hope your target has his back to you, or else that first shot might not kill him and he will just spin and empty on you. Sniper map for well experianced snipers, campers will have trouble, I suggest high powered rifles.


Strike

A good class to try:
Strike is basically a more complex version of Crash, with less vantage points from buildings. Probably the most popular spot in this map is the central two-story building that allows for the best sniper vantage point over two large sections of the map. I would know, I camp there all the time. That is what makes this an interesting map. Unlike Crash, which is a CQC urban environment, Strike is a bit friendlier toward medium-long range weapons, especially the sniper rifle. But I believe that this could cause some confusion as to what weapons to use for this map. Those who normally like to snipe in COD4 when possible, would take the opportunity to snipe here. But, since this map is like Crash and is very expendable, a player can succeed at using all classes of weapons. So there is a threat of a sniper player getting aggravated at never getting the chance to snipe because they continuously get killed by run and gunners, who constantly plague every map and game type.

Sniping is most effective during Ground War and Sabotage, so that campers of the central building can give sniper over-watch while the enemy is preoccupied with the bomb or the half dozen other players out there. Good map, but run and gunners can ruin sniping opportunities. Use Claymores....a lot.


Crossfire

A good class to try:
Crossfire, if it had to be compared to Halo 3 (God forbid), is analogous to the Narrows map. The main focus of Crossfire is that it is an urban map with one long street running down the map with little buildings and places to hide on the flanks. This map is good for just about all types of weapons, but users of LMGs might find some challenges with the tight corners. A nice little surprise of this map is that, because it is just one long street, Crossfire is a balanced sniper map. Sniper on sniper firefights are common, and there are many spots to change one’s vantage point in order to get the right shot without being seen first. Also, Claymores can cover just about every sniper position in this map effectively. On the other hand, once those Claymores have detonated, enemies can just as easily breach these sniper perches.

So Crossfire favors both campers and veteran snipers alike, as long as they have something covering their back (those Claymores run out soon). And as I said before, rifles, SMGs and shotguns will also be effective throughout the map. Crossfire’s only problem is when one team favors one type of class. All snipers (usually on the Marines team), versus all SMGs (the Opfor) can cause many problems and a quick loss for the Marines. This map requires a balanced fighting force, and Claymores...lots and lots of Claymores.


Ambush

A good class to try:
Ambush is yet another urban map with a desert environment. Ambush’s most notable feature is that the map is divided completely in half by a burning convoy of Abrams and Bradley tanks. But how does this map play out? Quite frankly, if you want to get shot in the back like you did in District, this is another map to play. This map is broken apart by little alleyways to nearly every position. It is not uncommon to sneak up behind an enemy with little to no difficulty. There are so many different routes, one is bound to not be covered by resistance. There is even an underground piping system to use to move across the convoy without being seen by snipers.

The only way to not get shot in the back is to take refuge in the many buildings available in this map. However, all the safe buildings have very small vantage points, so don’t count on racking up many kills in one of these buildings. The only buildings that do have decent vantage points, offer a couple ways for the enemy to frag you or sneak up behind you. There is, however, a few places a player can get too that offer nearly 360 degrees of sight, without any easy entrances for the enemy to use. But in order to reach these places, you need time, skill, and the fighting to be on the other side of the map, because the technique to reach these places requires you to expose yourself completely. These magical camping positions you will have to find on your own, like I did. This map favors most weapon types; shotgun users might have some trouble. Many places to camp...and to get shot in the back.














Contact me for comments, but please no hate mail. Those few comments I made that were pure opinion I made sure not influence the unbiased explanation.
Real images of guns are credited to Wikipedia.org. All Call of Duty content pictures were taken by me or from charlieoscardelta.com
Copyright 2008