Dwarves Gnomes Humans  Night Elves                            Undead  Trolls  Tauren  Orcs
     The stoic dwares of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the saftey of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation.The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They rediscover the Titans' hidden
legacies. To this end, the dwarves have sent out their prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and some of which serve as potential hunting grounds for enemies of the Dwarven race.

Start Location: Anvil Marr, Dun Morogh
Home City: Ironforge
Available Classes: Hunter, Warrior, Paladin, Priest, Rogue
Racial Mount: Ram




Racial Traits:
Stoneform (Active)- Grants immunity to Bleed, Poison and Disease effects. Armor increased by 10%. Last 8 seconds. 3 minute cooldown
Gun Specialization (Passive)- Your chance to critically hit with Guns is increased by 1%.




     The eccentric, often-brilliant Gnomes are one of the most peculiar races of the world. With their obsession for developing radical new technologise and constructing marvels of mind-bending engineering, it's a wonder that any Gnomes have survived to proliferate. Thriving within the wonderous techno-city of Gnomeregan, the Gnomes shared the resources of the frosted Dun Morogh Peaks with their Dwarven cousins. Though the dwarves of Ironforge also have a propensity for technology and engineering - it is the gnomes who provie the critical, visionary designs for most of the Dwarves' weapons and steam vehicles. The Gnomes served the Alliance well during the Second War, but strangely, they refused to send any personnel to aid their allies during the Burning Legion's recent invasion. Though their designs helped turn the tide against the Legion, the Dwarves and Humans were shocked by the Gnomes' decicsion to withhold their courageous troops and pilots.
     When the war ended, the Alliance discovered the reason for the Gnomes' suidden withdrawal. Apparently, an ancient, barbaric menace had risen from the bowels of the earth and invaded Gnomeregan. Knowing that their allies' priority was defeating the Burning Legion, the Gnomes decided to make their stand alone. Though they fought valiantly to save their beloved city, Gnomeregan was irrevocably lost. Nearly half of the Gnomish race was wiped out during the fall of Gnomeregan. The ragged Gnomes that survived fled to the safety of the Dwarve's stronghold of Ironforge. Commited once again to the Aliiance's cause, the Gnomes spend their time devising strategies and weapons that will help them retake their ravaged city and build a brighter future for their people.

Racial Traits-
Escape Artist (Active) - Activate the break out of a Root or Snare effect. - Instant - 1 min, 45 sec. Cooldown
Expansive Mind (Passive) - Increase Intelligence by 5%
Arcane resistance (Passiver) - All Gnomes get +10 Arcane resistance.
Engineering Specialization (Passive) - 15 Skill Bonus to Engineering.




Start Location: Anvil marr, Dun Morogh
Home City: Ironforge
Available Classes: Warrior, Rogue, Mage, Warlock
Racial Mount: Mechanostrider




     The Humans of Stormwind are a resilient breed, having survived an invasion by the savage Orcs during the First War. during the Second War, the armies of Stormwind ralliked with the Alliance to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and Human civilization behan to flourish once again throughout the southlands.
     With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.
Start Location: Northshire, Elwynn
Home City: Stormwind
Available Classes: Hunter, Druid, Warrior, Priest, Rogue
Racial Mount: Nightsaber/Frostsaber




Racial Traits
Perception (Active) - Activate to dramatically increase stealth detection. - Lasts 20 sec. - 3 min cooldown.
The Human Spirit (Passive) - Increase Spirit by 10%
Diplomacy (Passive) - 10% bonus to faction point gain.
Sword Specialization (Passive) - Expertise with Swords and Two-Handed Swords increased by 5.
Mace Specialization (Passive) - Expertise with Maces and Two-Handed Maces increased by 5.




     The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadwy, immortal beings were the first to study magic and let it loose throught the world nearly ten thousand years before warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Until recently, the Night Eleves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. The Legion's invasion brought the Night Elves out of their long period of slumber. They now have renewed interest in shaping the world, and for the first time are allying themselves with other races to insure the continued survival of Azeroth. As a race, Night Elves are typically honorable and just, but they are very distrusting of the 'lesser races' of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.



Racial Traits:
Shadowmeld (Active) - Actiate while immobil;e and out of combat to enter stealth mode. - Lasts Until Canceled. - 10 Sec Cooldown
Quickness (Passive) - Dodge chance increased by 1%.
Wisp Spirit (Passive) - Become a wisp when dead with movement speed increase of 50%. (25% Faster than normal ghosts.
Nature Resistance (Passive) - All Night Elves get +10 Nature Resistance




Start Location: Northshire, Elwynn
Home City: Stormwind
Available Classes: Warlock, Warrior, Mage, Paladin, Priest, Rogue
Racial Mount: Horse




     Having broken free from the tyrannical rule of the Linch King, a renegade group of undead seek to retain their own free will while destroying all those who oppose them. known as the Forsaken, this group is dedicated to serving their leader, the banshee queen Sylvanas Windrunner. These dark warriors have established a secret stronghold beneath the ruins of Lordaeron's former capital city. Situated deep beneath the cursed Tirisfal Glades, the labyrinthine Undercity is a sprawling bastion of evil. Within its shadowy confines, Sylvanas' royal apothecaries scramble to develop a devastating new plague - one which will not eradicate their hated Scourge rivals, but the res of humanity as well. To further their dark aims, the Forsaken have entered into an alliance of convenience with the primitive, brutish races of the Horde. holding no real loyalty for their newfound comrades the forsaken have duped them into fighting against their common enemy- the Lich King. Only time will tell how these disciples of doom will far in the misson of vengeance.

Start Location: Tirisfal Glades
Home City: The Undercity
Available Classes: Warrior, Warlock, Mage, Rogue, Priest
Racial Mount: Skeletal Horse




Racial Traits
Will of the Forsake (Active) - Activate to become immune to Fear, Sleep and Charm effets. Can also be used while already afflicted by Fear or Sleep - Lasts 5 sec. - 2 min cooldown.
Cannibalize (Active) - Activate to regenerate 7% of total health every 2 sec by comsumin Humanoid or Undead corpses within 5 yds. - Lasts 10 sec. - 2 min cooldown.
Underwater Breathing (Passive) - Underwater breath lasts 300% longer than normal.
Shadow Resistance (Passive) - All Undead get +10 Shadow Resistance.




     The vicious Jungle Trolls, who populate the numerous islands of the South Seas, are renowned for their cruelty and dark mysticism. Barbarous and supstitious, the wily Trolls carry a seething hatred for all other races.
     On tribe, however, was forced to overcome its prejudices when it encountered the Orc Warcheif,Thrall, and his mighty Horde. The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, were nearly destroyed by a band of aquatic Murlocs, but Thrall and the Horde managed to save them. In return the grateful Trolls swore an oath of eternal allegiance to the Horde.
     Led by the cunning Shadow Hunter, Vol'jin, the Darkspear Trolls now make their home in Durotar along with their Orcish allies. their village, named after their fallen tribal elder, Sen'jin, lies along the easter coast of the harsh, rocky l;and. The Darkspear tribe also occupies tracks within the nearby jungles of the Echo Isles.
     As part of the Horde, the Trolls have extended their loyalty to the might Tauren, but they have little trust for the manipulative Forsaken, whom they believe will visit only misery and strife upon their allies.
Racial Traits:
Berserking (Active) - Increases your attack speed by 10% to 30%. At full health the speed increas is 10% with a greate effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
Regeneration (Passive) - 10% Health regen bonus, 10% active in combat.
Beast Slaying (Passive) - 5% Damage bonus to Beasts
Throwing Specialization (Passive) - Your chance to critically hit with Throwing Weapons is increased by 1%.
Bow Specialization (Passive) - Your chance to critically hit with Bows is increased by 1%.




Start Location: Durotar
Home City: Orgrimmar
Available Classes: Hunter, Warrior, Shaman, Rogue, Priest, Mage
Racial Mount: Raptor




     The Tauren are huge, bestial creatures who live in the grassy, open barrens of central Kalimdor. They live to serve nature and maintain the balance between the wildthings of the land and the restless psirit of the leemnts. Despite their enormous size and brute strength, the remarkably peaceful Tauren cultivate a quiet tribal society. however, when roused by conflict, Tauren are impacable enemies who will use every ounce of their strenght to smash their enemies under hoof. under the leadership of their ancient chief, Cairne Bloodhoof, the Tauren allied themselves with the Orcs during the incasion of the Burning Legin, The two races have remained steadfast allies ever since. Llike the Orcs, the Tauren stuggle to retain their sense of tradition and noble identity.
Start Location: Redrock Mesa, Mulgore
Home City: Thunder Bluff
Available Classes: Hunter, Druid, Warrior, Shaman
Racial Mount: Kodo




Racial Traits:
War Stomp (Active) - Activate to stun up to 5 opponents within 8 yards. - Last 2 sec. - 2 min cooldown
Endurance (Passive) - Max health increase by 5%.
Cultivation (Passive) - 15 skill bonus to Herbalism
Nature Resistance (Passive) - All Tauren get +10 nature resistance.




The savage, green-skinned Orcs are one of the most prolific races of Azeroth. They are commonly believed to be brutal and mindless, possessing no humanity or empathy for other races. Brownon the hellish world of Draenor, the Orcs were brought into the kingdom of Stormwind through the dimensional gateway knowns as the Dark Portal and forced to wage war on the Humans. Although few are aware of their history, the Orcs once cultivated a noble, Shamanistic socitety on the world of Draenor. Tragically, the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion's invasion of Azeroth. The Orcs managed to rebel, however, and they were ultimately able to help turn the tide against their demon masters. Led by the young Warcheif, Thrall, the Orcs have reclaimed their strength and honor. Now, the Orcs stand ready to fight not for the sake of conquest, but for their right to survive in their adopted world.



Racial Traits:
Blood Fury (Active) - Increases attack power by about 4 per character level, but reduces healing effects on you 50%. Lasts 15 sec.
Hardiness (Passive) - 15% resistance to stun and knockout effects.
Command (Passive) - Pet melee damage increase by 5%.
Axe Specialization(Passive) - Critical strike chance with Axes and two-Handed Axes increase by 1%.


Start Location: Durotar
Home City: Orgrimmar
Available Classes: Hunter, Warlock, Warrior, Shaman, Rogue
Racial Mount: Wolf
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